Search paths are relative to the base directory, which is where hl2.exe is found. For the first “Game” search path, it adds a search path called “DEFAULT_WRITE_PATH”. For the first “Game” search path, it adds a search path called “MOD”.
For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. For each “Game” search path, it adds another “Game” path in front of it with _ at the end. For each “Game” search path, it adds a “GameBin” path, in \bin The code that loads this file automatically does a few things here: SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). Platform |all_source_engine_paths|platform Mod+mod_write+default_write_path |gameinfo_path|. Platform |all_source_engine_paths|platform/platform_misc.vpk Game |all_source_engine_paths|hl2/hl2_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_misc.vpk Game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk Game |all_source_engine_paths|hl2/hl2_textures.vpk Game |all_source_engine_paths|hl2/hl2_pak.vpk Game |all_source_engine_paths|hl2/hl2_english.vpk Game |all_source_engine_paths|episodic/ep1_pak.vpk Game |all_source_engine_paths|episodic/ep1_english.vpk Copy and paste the code below in its place: Select everything from the SearchPaths header downwards, and delete.
#HALF LIFE 2 MODS NOT SHOWING UP STEAM MOD#
What you need to do is open the gameinfo.txt file in the mod folder. I tried posting a link to a fix before, I’m guessing that’s what blocked my comment. The issue is down to SteamPipe breaking mods. Hi, I thought I already posted a reply to you on the StriderVille page but it looks like it didn’t work.
(i realy lrealy realy hope this can be fixed soon !!!!!!)
#HALF LIFE 2 MODS NOT SHOWING UP STEAM UPDATE#
my mod version of the same mod looks still like hl2.įrom the day that the update came I am not mapping again, I am fixing stuff, and everything I try isn’t working. normaly you had to stop when the enddata came around 100%, now maps do crash when they are around 45% enddata !!! one of our team members his mod version does look like ep2, but he misses blood and or had black blood splatters. I can make new maps, but only with about 40% of the size I am used to make maps in. I can compile old maps that are huge of size, but when I add a few things the game crashes. The last half year I have been mapping on a new mod, and now it is all ONE BIG MESS!!!! Over the years we have quit a lot of them with errors, but it seem that this last big update is the biggest one.