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Both were small additions, but Bungie found they created big changes in the flow of battles in which they were present, Blackburn said, forcing players to prioritize dealing with the new units and adjusting their strategies to deal with the new foes.īungie found the way those units shook up battles to be successful, so when it came to The Witch Queen, it was those kinds of experiences the developer wanted to expand on, Blackburn said. When that new content dropped, it contained two new enemy types: the Vex Wyvern and the Fallen Brig. For another, it’ll include Hive Guardians–enemy characters who have the same sorts of sci-fi superpowers as players.īlackburn said the inclusion of Hive Guardians is going to create some serious changes in the way combat flows for players, akin to new major enemies added in the previous expansion, Beyond Light. For one thing, it’ll include a “Legendary” difficulty setting that will up the stakes, giving players a tougher challenge if they want it. But as detailed in Bungie’s recent Witch Queen showcase event, that campaign is seeing some changes from past expansions.
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Like past expansions, it’ll launch with a series of campaign missions that take you through the expansion’s story, and which, traditionally, are easy and straightforward enough to be played alone. The Witch Queen is set to throw some major wrenches into the Destiny 2 works. “We want to keep blurring that line so that eventually, when you’re playing through the campaigns, it feels like we’re stepping you into this content.” And even in the early stuff, in Witch Queen campaigns and these missions we talked about, we said, ‘Hey, this is going to be the definitive Destiny campaign.'” We want to keep blurring that line so that eventually, when you’re playing through the campaigns, it feels like we’re stepping you into this content. The stuff this season is like a metroidvania game, which is pretty cool to be in mainline Destiny. They’re pretty dungeon-like, they’re pretty secret-like, in a bunch of their executions. “When you look at things like Expunge, when you look at things like in Season 15, the Ascendant weekly missions, they’re pretty weird. “I think even over the last year, we’ve started to really creep into that,” he said. Look how cool this thing is.’ And then you get into Destiny, and you’re like, ‘Where’s the stuff that I saw people playing on Twitch? Where’s this?’ And instead you’re playing a much more linear sort of classic shooter-style campaign. And every time we do something, there are articles written about it, and people say, ‘You gotta complete this game.
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All of that stuff feels like stuff that you could only find in Destiny. “There’s stuff like Presage, there’s stuff like dungeons and raids up there. “There’s a suite of content that we feel like is definitively Destiny,” Blackburn said in an interview with GameSpot. Now Playing: Destiny 2: The Witch Queen – What You Need To Know Please enter your date of birth to view this videoīy clicking ‘enter’, you agree to GameSpot’s For Blackburn and the rest of Bungie, a major goal going into Destiny 2’s next year of content is finding more ways to blur the line that separates the game’s toughest, most intricate content, from the more casual, more approachable baseline campaign missions–to make more of the game feel like the sort of thing you can only find in Destiny 2. That’s according to Joe Blackburn, who formerly worked as Destiny 2’s raid design lead and recently stepped into the role of game director. Across its lifetime, Destiny 2 has evolved to offer more and more missions and activities that bring those two experiences closer together, and with the upcoming major expansion, The Witch Queen, Bungie is looking to make more of the Destiny 2 experience feel like it is definitively, quintessentially “Destiny.” There are the complex, iconic, endlessly replayable endgame raids on one end of the spectrum, and the simpler, more by-the-numbers one-off campaign missions at the other. Over the past seven years, Destiny has seen a fairly vast evolution, with its shooter gameplay encompassing a whole host of different experiences.